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Devlog
Build 51.5: more bug fixes!
September 30, 2019
by
HOF Studios
1
I've fixed a few more issues that have been reported over the last few weeks with Build 51. Thanks so much for all the Bug Reports in game and posts on the forum. I'm very appreciative of the help in...
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Build 51 is Live
September 16, 2019
by
HOF Studios
3
Build 51 is here and is focused around bug fixes and small improvements. I had planned a few major changes to the game but ultimately decided there wasn't time to test and balance them so I decided to...
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Update: Controller Support, Enemies and Effects
June 05, 2019
by
HOF Studios
3
Build 50 took me longer than I expected, but that was mainly because in addition to the controller support, I wanted to get in as much content and address as much feedback as possible. Let’s go thro...
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Color Blind Mode and Bug Fixes
February 11, 2019
by
HOF Studios
A small update has just been released with a few changes: Added an accessibility option to the settings for Color Blind Mode which changes the color schemes for the tactical UI elements Fixed some err...
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Build 49 is now live with major optimizations and a few other changes
February 04, 2019
by
HOF Studios
1
I didn’t expect to be making another build so soon, but I wanted to do a small update based on the Build 48 feedback and then it gradually morphed into a pretty big update. I said previously that I...
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Winter Update Is Live!
December 19, 2018
by
HOF Studios
2
The long awaited Build 48 is finally ready! I’ve put some thought into how I think people might react to this update but am looking forward to hearing more detailed feedback on the changes and if yo...
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Build 48 Preview: Balancing Update and Addressing Feedback
October 03, 2018
by
HOF Studios
1
Thanks so much for all the feedback we have received through reviews, forum posts and on our Discord ( https://discord.gg/ThN65yS ) over the last few days since DOE launched on Steam/GOG/Humble/itch.i...
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Launch Day and Build 46/47 Details!
September 27, 2018
by
HOF Studios
2
We’re excited to announce that Depth of Extinction is now available on Steam , GOG and itch.io ! It’s been a long road to get to this point and we are excited to see what everyone thinks of the...
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Build 44/45 - Almost Ready for Launch!
September 18, 2018
by
HOF Studios
3
We skipped an update for Build 44 but are going to cover that build plus 45 in this extra special “last” blog post before the final stretch run to release the game onto Steam, GOG and itch.io! We...
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Build 43: Portraits, Scenarios and New Objectives
August 15, 2018
by
HOF Studios
1
After a looooong wait, we finally have Build 43 ready to play! I’ll take you through what’s new! Scenarios The old builds had a few different scenarios that your team would have to tackle during t...
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Build 43 Status Update
July 28, 2018
by
HOF Studios
If you’ve been following along , then you know I am a bit behind on delivering Build 43 to First Access backers. There are a few reasons for that (which I’ll get to) but I wanted to take a little...
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Build 43 Preview
June 29, 2018
by
HOF Studios
4
Hi everyone! I’m taking a break from working on Build 43 today to give you a sneak peak or what’s coming, talk a little about what the schedule is looking like and also make a few announcements. L...
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The End of First Access!
June 08, 2018
by
HOF Studios
#first access
Thank You! First of all, I want to thank all of you that participated in our First Access program on itch.io! It was a great success in terms of building a community of people that were interested in...
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Build 42: The Wrecker and Warden are here! Plus the HUD got a facelift.
May 21, 2018
by
HOF Studios
3
Hey all! I know a lot of you have been waiting eagerly to try out Build 42 and it's finally here. So much new and updated stuff that I'll just dive right in. Well, first I'll mention that we will be a...
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Build 42 Preview: Rebalancing, Items Updated and the Wrecker
May 09, 2018
by
HOF Studios
3
Hey DOE fans! We're pretty excited about Build 42 as it introduces a few new classes (and removes another), completely revamps the items and rebalances the game. The one side effect of this rebalancin...
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Build 41 Update
April 23, 2018
by
HOF Studios
We don't normally make a patch for a First Access build unless there are bugs, but due to the fact that we radically changed the tactical controls in this build, we wanted to respond to some customer...
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Build 41 - UX Improvements, Character Customization and More Loot!
April 18, 2018
by
HOF Studios
1
Hey everyone! We’ve gotten a ton of feedback over the last few months, and as you may (or may not) have seen, we have posted a final release roadmap for the game that hopefully clears the way to rel...
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Build 41 Preview and Bug Fixes for Build 40
March 28, 2018
by
HOF Studios
4
Hey Everybody, I'm back from GDC and wanted to get this build out to you quickly with a few bug fixes that we introduced in Build 40 and also talk about what you can expect to see in Build 41. First...
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Build 40 - Level Layouts, Doors and Dialog
March 17, 2018
by
HOF Studios
3
Wow, this build is pretty huge. It's our last build before GDC and we wanted to get as much in as possible for people we might show it to this week. And we certainly got a lot into this one. If you ar...
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Frequently Asked Questions
March 08, 2018
by
HOF Studios
1
We are hard at work on Build 40 of Depth of Extinction but it won't be ready until next week. Since we get asked a lot of questions about the game on our various message boards and emails, I thought i...
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Build 39 - World Map, Base and Objectives
February 22, 2018
by
HOF Studios
3
We’re finally getting closer to seeing what Depth of Extinction will be at launch with the world map and objective chooser in build 39. The goal is to provide player choice and exploration plus give...
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The World Opens Up: Build 39 Preview
February 07, 2018
by
HOF Studios
1
Almost from the beginning of development of Depth of Extinction, I’ve envisioned the game as an open world RPG where you can explore and find interesting and unexpected things spread out in this cra...
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Build 38 - Character Classes, UI and Balancing
January 31, 2018
by
HOF Studios
2
It’s been in the works for a few months now, but the Character Class update is finally here! We wrote down some details about it and covered the initial five classes in this blog post . We’ve also...
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So about those Character Classes...
January 17, 2018
by
HOF Studios
2
We’ve been planning to totally rework the classes in Depth of Extinction for a while now, and Build 38 is where you finally get to see all that work in the game. No word yet on when that will be ava...
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Build 37 - Platform Environments and Pirates! Arrrgh!
January 10, 2018
by
HOF Studios
2
Finally! Build 37 is here. Save files *should* be compatible but for best experience, i would start a new game. The biggest (and maybe most interesting change) are the new “Platform” environments...
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Build 36: New AI, Weapon Effects and Tactical Polish
November 25, 2017
by
HOF Studios
2
#build 36, #devlog
Build 36 of Depth of Extinction is finally here! What’s included? Glad you asked! New Enemy AI Updated weapon effects and explosions More work on loot drops Enemy spotted movement interruption Alert...
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Build 35: Updated Visuals and Polish
October 14, 2017
by
HOF Studios
1
#game development, #build 35, #ui, #themes
We’ve been pretty quiet recently but are releasing Build 35 out to our First Access customers today and also releasing 100 more keys to the First Access. For those keeping track, that means we skipp...
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Build 33: New Mission Screens!
August 28, 2017
by
HOF Studios
#status effects, #mission screens
Sorry for the long delay in getting an update published to Depth of Extinction. We have been busy with implementing some pretty big changes to the game, as well as letting players at OrlandoIX try the...
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Status Effects and Items
August 03, 2017
by
HOF Studios
#first access, #items, #status effects
In progress on further building out the S tatus Effect system in Depth of Extinction this week, which has also meant making another pass on items. I thought it would be interesting to give a bit more...
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UI update is live in Build 31
July 28, 2017
by
HOF Studios
#ui, #first access, #cover, #megashow
After a long delay (partly due to appearing in the Indie MEGASHOW in Atlanta ), we are happy to announce that Build 31 is LIVE on First Access! The main new feature is the updated tactical User Interf...
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Depth of Extinction Build 30 is live on First Access!
July 08, 2017
by
HOF Studios
2
After a long delay due to conventions and the July 4th holiday, we are excited to share a few changes with you! Featured changes: New Faction: Cultists - We've hinted at some strange things going on i...
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What's Next For Depth of Extinction?
June 14, 2017
by
HOF Studios
1
#first access, #development
We've put a ton of work into Depth of Extinction over the last 6 months to get it ready for First Access. We are currently at over 60 copies sold, which is really amazing and has definitely exceeded o...
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First Access Is Live!
June 07, 2017
by
HOF Studios
2
#first access
We are now selling a limited quantity of First Access keys exclusively on itch.io We want to get our core fans involved in the final phase of development of Depth of Extinction before we launch the ga...
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First Access Is Almost Here!
May 23, 2017
by
HOF Studios
1
#first access
In the next few days we will start sending out the initial invitations to participate in our First Access program for Depth of Extinction. We want you to be a part of the development of the game and h...
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