So about those Character Classes...
We’ve been planning to totally rework the classes in Depth of Extinction for a while now, and Build 38 is where you finally get to see all that work in the game. No word yet on when that will be available in First Access, but it should be soon.
So what’s changing?
- Five base classes
- Six unlockable classes (four from enemy factions)
- Weapons are reorganized and categorized into Weapon Classes (a few new ones added)
- Character Classes are specialists with particular Weapon Classes (most with just one, but a few with multiple)
- Weapons can be freely equipped, but there will be penalties for using a “non-class” weapon
- Less skills unlocked via stat point upgrades
- Class points now affect a particular stat within the game.
Base Classes
First, let’s talk about our five “base” classes. These are the classes available to you at the start of the game. This table breaks down the Skills available to those classes plus the effect upgrading the stat will have on the character.
Class | Weapon Class | Skills | Stat Effect |
Deadeye | Sniper | Sentry | Visible Range |
Assault | Shotguns | Snap Shot | Reduce shotgun damage penalty |
Wildcat | SMG | Itchy Trigger | Extra shots on every attack |
Saboteur | Rifle | Low Profile | Reduce Detection Range |
Soldier | Rifle | Item Master | ??? |
Now, the Weapon Classes
Weapons are now categorized in a more intuitive way and as mentioned, have a penalty for equipping outside of the character’s class. In most cases, this penalty is just that reloading will end the turn, even if done on the first action. Some weapons will have additional penalties or can’t be equipped at all unless the character has the class. Because character’s of a class have particular training they are able to better utilize the weapons, though any character can equip most weapons. We think this makes logical sense, unlike other games that won’t let you equip that #%@# shotgun!
You’ll see some Weapon Classes in the table below that aren’t in the class list above. These will all be available once all classes are unlocked!
Weapon Class | Weapons | Penalty | Notes |
Sniper | Rusty Sniper | Can’t move and use | Short range penalty |
SMG | Rusty SMG | 1 less shot (min 2) | Multiple shots |
Bio | Slime Spitter | Reload ends turn | Poison |
Shotgun | Rusty Shotgun | Reload ends turn | Scaling damage based on range |
Launcher | Grenade Launcher | Reload ends turn | Cripple |
Rifle | Rusty Laser | Reload Ends Turn | |
Heavy | Rusty Mini Gun | Can’t be equipped | Damage area of effect |
Whaler | Small Harpoon | Reload ends turn | Projectile weapons |
What about the unlockable classes?
“Challenge missions” will become available once particular conditions are satisfied during the course of the game. If you take on one of these missions and are successful, then a new class will be unlocked. We’ll post more about that in a future update!
Get Depth of Extinction
Depth of Extinction
Explore a flooded world in this tactical RPG
Status | Released |
Author | HOF Studios |
Genre | Role Playing, Strategy |
Tags | 2D, Pixel Art, Retro, Roguelike, Singleplayer, Strategy RPG, Tactical RPG, Turn-based |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Japanese, Chinese (Simplified) |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
More posts
- Build 55.3 - A fix to the last fixJun 11, 2022
- 55.2 - Even More Bug Fixes!May 19, 2022
- 55.1 - More Bug FixesApr 14, 2022
- Build 55: Bug Fixes!Mar 27, 2022
- Bug fix update to Build 54Oct 04, 2021
- Build 54: Icelandic and many bug fixes!Sep 13, 2021
- Localization Update is LIVE!Apr 21, 2021
- Build 53.9: Adding Spanish and announcing ChineseMar 24, 2021
- 53.8 More fixes plus Spanish coming soon!Mar 15, 2021
- 53.7 bug fix patchMar 02, 2021
Comments
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One of the best tactical game I've play, and it becomes more better with every build !! :D
The evolution is crazy between the first version and the last ones ..
Nice! Thanks so much. We've got a few more "big" things left so my hope is you will think between this and the final version is a big jump too!
Big change, need testing, i'm curious to see how it will feel ingame. Seems good from the reading.
Definitely true. that's mainly why we are starting with just the 5 base classes. So far it feels pretty good as Saboteur is really the main new one and I like the Low Profile a lot. That skill makes the first attack against you miss if you are in cover. Let's you play it a bit more risky.
The other big change is really the Assault class no longer starts with Run and Gun (in fact that's part of an unlockable enemy class now) which changes a bit how you play with them. They get Snap Shot first, which is a free attack at reduced accuracy with a cooldown.