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Depth of Extinction First Access community

A tactical RPG with roguelike elements that features in-depth strategic gameplay and high replay value

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Recent updates

Build 41 - UX Improvements, Character Customization and More Loot!
1
Hey everyone! We’ve gotten a ton of feedback over the last few months, and as you may (or may not) have seen, we have posted a final release roadmap for the g...
3 files — Build 41.7
Build 41 Preview and Bug Fixes for Build 40
4
Hey Everybody, I'm back from GDC and wanted to get this build out to you quickly with a few bug fixes that we introduced in Build 40 and also talk about what y...
3 files — Build 40.6
Build 40 - Level Layouts, Doors and Dialog
3
Wow, this build is pretty huge. It's our last build before GDC and we wanted to get as much in as possible for people we might show it to this week. And we cert...
3 files — Build 40.5
Frequently Asked Questions
1
We are hard at work on Build 40 of Depth of Extinction but it won't be ready until next week. Since we get asked a lot of questions about the game on our variou...
Build 39 - World Map, Base and Objectives
3
We’re finally getting closer to seeing what Depth of Extinction will be at launch with the world map and objective chooser in build 39. The goal is to provide...
3 files — Build 39.3
The World Opens Up: Build 39 Preview
1
Almost from the beginning of development of Depth of Extinction, I’ve envisioned the game as an open world RPG where you can explore and find interesting and...
3 files — Build 38.8
Build 38 - Character Classes, UI and Balancing
2
It’s been in the works for a few months now, but the Character Class update is finally here! We wrote down some details about it and covered the initial five...
3 files — Build 38.8
So about those Character Classes...
2
We’ve been planning to totally rework the classes in Depth of Extinction for a while now, and Build 38 is where you finally get to see all that work in the ga...
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StickyLockedBug Reporting!
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